Rhythm Gauntlet
Rhythm Gauntlet
A rhythm adventure game made for Solo Dev Game Jam #4, and my first ever game jam entry.
Theme: Two Button Controls
Controls
Time your inputs to the beat of the level music to do more damage and block attacks! Blocks will fail if they are close enough on beat (except when blocking fireballs)
- Key Z: attack
- Key X: block
You can control the character on the main menu screen to get a feel for the timing!
There is a bit of input delay in the web browser version of the game. If you experience this, please try one of the downloadable builds for your OS.
Assets used
Created by myself
- Enemies and some miscellaneous sprites
- Sound effects: Created with jsfxr
- Menu Music: a simple 120BPM beat
Third-party assets
- Player: Knight by xzany
- World tileset: Your Basic Platformer Tileset by fatma~w
- Font: Retro Gaming by Daymarius
- Music:
- "Noisy Tubes" by HorrorPen
- "Leading the Charge" by Not Jam
Comments
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Cool idea for a game, and congrats on your first ever game jam entry! I liked the sprite designs. It's neat that you made those yourself. I wasn't able to get very far in the game, but what I did see was enjoyable.
I noticed that maximizing the screen didn't resize the game elements. Consider changing your project settings from disabled to viewport - https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-...
If you'd like to see a live reaction of me playing your game, visit https://www.twitch.tv/videos/2240349196?t=00h59m58s
Thanks for the feedback :) unfortunate that I missed that resizing issue,
I will update the stretch mode when the voting window closesHave fixed this in v0.1.1