Rhythm Gauntlet

A rhythm adventure game made for Solo Dev Game Jam #4, and my first ever game jam entry.

Theme: Two Button Controls

Controls

Time your inputs to the beat of the level music to do more damage and block attacks! Blocks will fail if they are close enough on beat (except when blocking fireballs)

  • Key Z: attack
  • Key X: block

You can control the character on the main menu screen to get a feel for the timing!

There is a bit of input delay in the web browser version of the game. If you experience this, please try one of the downloadable builds for your OS.

Assets used

Created by myself

  • Enemies and some miscellaneous sprites
  • Sound effects: Created with jsfxr
  • Menu Music: a simple 120BPM beat

Third-party assets

Download

Download
Windows.Desktop.zip 26 MB
Download
LinuxX11.zip 27 MB
Download
macOS.zip 55 MB

Comments

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Cool idea for a game, and congrats on your first ever game jam entry! I liked the sprite designs. It's neat that you made those yourself. I wasn't able to get very far in the game, but what I did see was enjoyable.

I noticed that maximizing the screen didn't resize the game elements. Consider changing your project settings from disabled to viewport - https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-...


If you'd like to see a live reaction of me playing your game, visit https://www.twitch.tv/videos/2240349196?t=00h59m58s 

(2 edits)

Thanks for the feedback :) unfortunate that I missed that resizing issue, I will update the stretch mode when the voting window closes

Have fixed this in v0.1.1